Empyrean Cluster Wars Empyrean Cluster Wars
 
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Empyrean Cluster Wars is a game of Interstellar exploration, colonization and conquest with project management and planning skills becoming ever more valuable as the game progresses. As other Players are encountered, Diplomacy becomes an additional requirement

In this currently bimonthly computer-generated turn driven game, you are given control of a habitable world, along with its various population and all of its manufacturing, and research facilities. As a sole planetary ruler, you will write its orders/instructions electronically and they will be fully carried out as other rulers in various corners of the cluster are doing the same.

As supreme ruler, you will lead your home world, along with the population and production that you control, through a period of accelerating economic and industrial development and expansion. This era of growth and technological advances will quickly fuel the need for interstellar exploration and colonization. Voyaging into deeper space, establishing your mining bases and projecting a military presence, you will continue to expand into the neighboring star systems where you eventually will encounter other space faring civilizations. Ultimately it is in this interstellar arena that you and the other emerging alien empires will struggle for economic control and military supremacy. Strategy, Military tactics, Machiavellian alliances (or perhaps just plain brute force),will eventually yield a sole dominant power

 

Join the Play Test? 

We are currently running 1 play test game. More games will be started as we progress thru the project. All test games are free. If you would like to added to the waiting list for these games you will need to do two things. First register for the Empyrean Cluster Wars Forums . Second email game administrator . At this point we are calling the test a pre alpha test. By that we mean that we are using this test to try out and augment the basic game structure. When all of the major game systems are included we will precede to what we are going to call alpha test games. Both alpha and pre alpha tests are about testing the program and any major playability issues. We intend to run each game to completion even if we move on to test the next phase before they are over. After the programs appear to be complete we will start some beta test games. When we open more test games we will invite players from the waiting list. In the mean time we will add you to the waiting list group in the forum.

 

Empyrean Challenge was... 

Empyrean Challenge was a play by mail game written in 1978 and launched in 1979. EC was a hidden movement, turn based, computer moderated, play by mail space war game. It involved paper printouts and manually generated lists of orders. The time between turns was lengthy. This incarnation, Empyrean Cluster Wars, is based on an Empyrean Challenge variant that was called Maxi-Challenge and is Internet based instead of being play by mail.

Turns are transmitted through the Internet directly between the processing computer and the game client software, Central Command. Turns are both stored and presented using Central Command. Central Command, also puts the users’ orders into files that are sent (FTP) to the game processor via our FTP location. Anyone who played the old game will quickly see the advantages added by Central Command.

 

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Empyrean Cluster Wars, Copyright ©2009 by Jay and Vern